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Lethalconcept

Member Since 12 Oct 2013
Offline Last Active Aug 29 2016 05:08 AM
*----

Topics I've Started

Cyaz and Buhbi

29 July 2016 - 02:41 PM

Recent changes to a bunch of things has made the gameplay and woe; stale, boring and unfun, so im taking my leave along with other people. The last reasons for staying on this server have now gone. I might pop in every now and then.

 

Take care all. See ya'll and bye bye


Poll to Nerf Bard/Gypsy Hat -> Suggestion

27 July 2016 - 12:19 PM

Why i made this is because Luxuri has answered that he has no intentions of changing these hats.

 

Anyone should be able to see the implications of a spammable, infinitely useable aoe disable skill, the other being a spammable infinitely useable full (and by full i mean 100%) damage reduction skill.

 

Introducing http://wiki.rebirthr...wiki/Lyrica_Hat and http://wiki.rebirthr...ght_Sparrow_Hat

Lyrica hat more so than Night Sparrow, because its aoe, with a 9 cell radius

 

Imagine this.

 

Lokis on portal, a bard or two spamming this. Two skills will shut down literally anything and everything that walks in. You. Cannot. Do. ANYTHING. Because you have to "stand up" from sitting before you can do anything. When that happens you instantly sit down because of how spammable it is. How fair is it that two skills will shut down any number of people. There is no character cap for Throe Voice, ANYONE walking in will insta sit. No matter if its 10 or 40.

 

"But getting hit will make you stand up" And then you get sit downed again, because of how spammable it is. Want to use a skill? If they have lokis theres no point, wanna move? Sit down, on top of the "sit lock" and hit lock youll die unable to do anything. Its absolutely ridicolous. This makes woe literally unplayable imo

 

The Gypsy Hat is a problem in itself, because it grants you 100% DAMAGE REDUCTION against anything, and its so spammable you can practically hit 3-5 targets in a second. For a full 10 seconds.... No thx.

 

I would suggest nerfing the range on the Bard hat (and maybe the Gypsy one too), so it cant be used in conjunction with Lokis Veil to shut down anything and everything. Seriously, nerf these two hats.


Poll to Nerf Bard/Gypsy Hat

27 July 2016 - 11:39 AM

Why i made this is because Luxuri has answered that he has no intentions of changing these hats.

 

Anyone should be able to see the implications of a spammable, infinitely useable aoe disable skill, the other being a spammable infinitely useable full (and by full i mean 100%) damage reduction skill.

 

Introducing http://wiki.rebirthr...wiki/Lyrica_Hat and http://wiki.rebirthr...ght_Sparrow_Hat

Lyrica hat more so than Night Sparrow, because its aoe, with a 9 cell radius

 

Imagine this.

 

Lokis on portal, a bard or two spamming this. Two skills will shut down literally anything and everything that walks in. You. Cannot. Do. ANYTHING. Because you have to "stand up" from sitting before you can do anything. When that happens you instantly sit down because of how spammable it is. How fair is it that two skills will shut down any number of people. There is no character cap for Throe Voice, ANYONE walking in will insta sit. No matter if its 10 or 40.

 

"But getting hit will make you stand up" And then you get sit downed again, because of how spammable it is. Want to use a skill? If they have lokis theres no point, wanna move? Sit down, on top of the "sit lock" and hit lock youll die unable to do anything. Its absolutely ridicolous. This makes woe literally unplayable imo

 

The Gypsy Hat is a problem in itself, because it grants you 100% DAMAGE REDUCTION against anything, and its so spammable you can practically hit 3-5 targets in a second. For a full 10 seconds.... No thx.

 

I would suggest nerfing the range on the Bard hat (and maybe the Gypsy one too), so it cant be used in conjunction with Lokis Veil to shut down anything and everything. Seriously, nerf these two hats.


Asking for GM Verification/Clarity on this matter

24 July 2016 - 05:44 AM

So for those who havent been in Discord and caught this, Lux posted these series of pictures

 

7617513bf6.png

 

d070e99562.png

4acdfb66b2.png

 

 

To which i quote he says "Random options, ladies and gentlemen"

 

"Any item can have up to 5 random options, that can pretty much grant any bonus
That's as well as 4 cards/enchantments"

 

 

Now someone asks "Please tell retro items can also be fit"

and Lux responds

 

"By retro, he means pre-existing items"

 

For those thinking he doesnt mean to implement this, ill quote another thing Lux says

 

Luxuri-Last Thursday at 12:50 AM
There's about 184 bonuses at the minute already written out
So... it basically covers everything
 
Luxuri-Last Thursday at 12:44 AM
Any item

 

It sounds ridiculously stupid implementing something like this, when neutral resist armor with unfrozen possibility was denied for a very good reason. Yet now this seems like it will be no longer the case.

 

I just really wanted to know if this is where the direction of the game is heading towards.

 

For those curious about the bonuses

 

cee9c6867e.png

 

25ed604004.png

 

3568c14a51.png


Debuffs and Buffs

23 July 2016 - 12:44 PM

Currently Buffs are ordered by duration, which is fine. The problem is Debuffs will "sneak" into the buffs section if the duration is in the middle of the group. This mean you might not notice it because of the amount of buffs you have. Cold for example fits EXACTLY in the middle of my various buffs which i actually dont notice it most of the time.

 

Is there anyway to have "Buffs" seperate from "Debuffs" or is it hard coded like that? Maybe have Debuffs on the opposite side